Students begin with a comprehensive introduction to the principles of hard surface modeling (vehicles, buildings, armor, etc.), and move to the art and science of texturing, lighting, and “look development.”
They first receive a comprehensive introduction to the concepts and terminology of Game Production, then get their first real taste of real-time Game Engines learning Unreal Engine, the driving force behind so many blockbuster game titles.
Students work with their instructors to cover: advanced modular asset creation, texture, and material creation, real-time lighting and environment management, game interactions, game physics, FX, prop and world design, camera control, and even the use of Unreal for Virtual and Augmented Reality.
What you learn
- Character, Prop and Environment Modeling
- 3D Animation
- Visual Effects
- Lighting and Texturing
- Rigging
- Level design
- Demo Reel and Portfolio Creation